BROKEN SPECTRE

25 years ago your father climbed the mountain and never came back. Now he’s calling for you. Broken Spectre is a cosmic horror narrative game developed in collaboration with one of the makers of The Blair Witch Project, screened at Raindance in 1999.

A cryptic message left by your father takes Casey back to the abandoned trails of Coldblood Mountain, a remote wilderness that has haunted her family for generations. A terrifying power stalks the mountain, watching Casey’s every move. Can Casey find her father using the clues he left behind? Or will something else find her first?

Produced by one of the creators of The Blair Witch Project – a landmark of the found-footage horror genre - Broken Spectre is an original cosmic horror experience inspired by the works of John Carpenter and H.P. Lovecraft. The horrors of Coldblood Mountain are placed on full display using a unique, macabre visual style that brings the remote wilderness to life in all its unearthly glory. When played on Meta Quest, Broken Spectre additionally takes advantage of the Quest’s immersive hand-tracking controls, bringing unparalleled realism to the game’s gruesome body horror elements.

RAINDANCE IMMERSIVE SHOWCASE IN LONDON

Join us for the Raindance Immersive showcase in London on 27th, 28th and 29th October, and uncover the mysteries of Coldblood Mountain!

RESERVE YOUR TICKET

HOW TO ACCESS THE GAME FROM HOME

No festival accreditation is required to access the Raindance Immersive selection online. We’d like to encourage you to support independent game developers by buying a copy of their games. Broken Spectre can be purchased on Meta Quest store and on Steam for Oculus Rift.

CREDITS

Executive Producers: Evan Jones, Michael Monello (The Blair Witch Project) and Nick Braccia

Producer: Sonya Suraci

Game Designer: Michael Smilovitch

Art Director: Jeffrey Flores

Technical Director: Shane Brandon

Narrative Designers: Heather Jackson and Stefan Grambart

Additional Writing: Sonya Suraci, Michael Smilovitch, Evan Jones and Ian Rogers

Original Concept: Wayne Shipley

Project Coordinators: Svetlana Jaraud

Immersive cosmic horror narrative game | Runtime: full game 120 mins; 20 min game demo at Raindance Immersive showcase in London | Platforms: Meta Quest and Steam | Compatible headset: Meta Quest 3 / Quest 2 / Quest / Quest Pro and Oculus Rift

Award nomination: Best Immersive Game